ComputerandVideogames.com has a new article online featuring a Q&A with WWE ’12 creative director Cory Ledesma. In it, he discusses comparisons to the critically acclaimed WWF No Mercy video game. Below is an excerpt:
We understand the nostalgic appeal to No Mercy and we understand what they did very well. Sometimes those things get put on a pedestal and get raised to a level that isn’t fair to compare with [us]. It’s not an apples-to-apples comparison.
But the things they did really well was that the game was extremely well balanced as a fighting game product. [We] Loved the back-and-forth momentum, loved the controls, loved the depth of the combat… It was really well balanced in terms of not being able to pull off strong grapples right away – you had to wear down your opponent. Things like that they did excellently. And so those were the things we look at as inspiration. But the game is dated, obviously, so we look at it just from that inspiration standpoint.
The other thing is that we don’t really want to make No Mercy. We want to make a different game. We know people want to play No Mercy again, but that’s not what WWE 12 is. So we don’t really like to look at ourselves and say let’s be like ‘this’ – we want to make our own name for ourselves, and maybe push the envelope past No Mercy. I know maybe that’s a lofty goal, but it’s one we want to rise up to the challenge rather than just resort to past success.
Click here to read the full article.