WWE & THQ Tout The Upcoming Release Of WWE ’13

- WWE and THQ issued the following press release today on the release of WWE ’13:

AGOURA HILLS, Calif., May 30, 2012 (BUSINESS WIRE) — Last summer, one man revolutionized the current WWE landscape. In a legendary moment at the end of Monday Night Raw, WWE Superstar CM Punk — as the voice of the voiceless — changed everything the world knew about WWE. Through his words and actions, a new leader emerged to set a higher standard, convey a new brand of attitude and ultimately ignite a revolution among the WWE Universe.

It’s not the first time WWE has seen such rebellion. Nearly 15 years ago, the legendary Stone Cold Steve Austin(R) also revolutionized the WWE realm, sparking a new generation of supporters through his relentless, antihero behavior in one of WWE’s most celebrated time periods ever: the “Attitude Era.” Why did it happen? In his words, “‘Cause Stone Cold said so.”

Today, a new crusade is on the horizon, and it doesn’t start with an iconic WWE Superstar on television, online or at a live event. THQ Inc. today announced development of WWE ’13, the revolutionary next installment in the WWE flagship videogame franchise. Positioned to offer the most authentic, extensive and fervent experience to date, including the debut of a brand new WWE Live audio and presentation system, as well as a single-player campaign based on the highly influential “Attitude Era,” WWE ’13 is currently in development for the Xbox 360 video game and entertainment system from Microsoft, PlayStation3 computer entertainment system and the Wii(TM) system from Nintendo, with a scheduled release date of October 30, 2012 in North America.

“WWE ’13 is certain to ignite our enthusiastic, worldwide fan base and encourage them to live a revolution that simply cannot be ignored,” said Sean Ratcliffe, Vice President, Global Brand Management, THQ. “WWE Live will bring the impassioned WWE live event experience into the living rooms of consumers, while critical core gameplay improvements and a serious dose of attitude will enable them to experience WWE action like never before.”

About WWE ’13

WWE ’13 will transform gameplay through WWE Live, a brand-new audio and presentation system designed to produce the most authentic and vibrant commentary, sound effects and crowd participation levels ever heard in a WWE videogame. In addition, players will experience the atmosphere, spectacle and fervor of a WWE live event through attention-grabbing Spectacular Moments, including ring breaks and barricade crashes.

WWE ’13 will also debut a franchise-first single player campaign based on an unparalleled and groundbreaking period in WWE history: the “Attitude Era.” Set during a time of pure raucousness, grandiose personalities and colossal revolution, players will focus on eight purveyors of attitude during the famed television “Monday Night Wars,” including WWE Hall of Famer Stone Cold Steve Austin.

Predator Technology 2.0, driven by new animations, transitions and modified controls, will return to deliver intelligent, fluid and engaging WWE action, resulting in a smoother gameplay experience than its predecessors. As well, the popular career-style mode, WWE Universe, will dynamically introduce matches, alliances, rivalries and unpredictable moments based on player decisions along the path toward becoming a WWE champion.

WWE ’13 will feature the franchise’s industry-defining Creation Suite, enabling players to develop and customize Superstars, entrances, arenas, finishing moves, storylines, highlight reels and more, as well as share and download creations with others from around the world. Furthermore, they will compete with a vast array of WWE Superstars and “Attitude Era” luminaries from the largest roster in franchise history, including cover Superstar C.M. Punk, Stone Cold Steve Austin, Sheamus, Undertaker, Mankind, Chris Jericho, Big Show, and Mark Henry. Along with to-be-announced features, a comprehensive roster reveal, downloadable content and big surprises, WWE ’13 is poised to live a revolution all its own.

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  • christopher525

    An idea I've never seen actually done is to create a "career mode" where your person starts off as someone trying to break into the business on the indie scene. You "train" to learn new moves, how to work the crowd, how to use the mic, and build up your talent in different areas. You can become "hardcore," "submission expert," "technician," "showman," "power," and so on, working through different companies even going to different countries at points, in order to get even better, until you finally break into the WWE as a member FCW/NXT until you work your way up to main eventing PPV after PPV. The only end is when you decide it's time for your worker to retire. It should keep track of title reigns, what titles you held, so on and so forth. It should also include an aging system, as your worker gets older their skills diminish. Seems a bit far fetched, but I bet it would sell and people would love playing it.

    • Dave

      I second this!

    • Dangerous Lee

      WOW: world of wrestling

    • Logan_Walker

      They would get let go just like Andy L. for that no Sell of the stunner

    • Logan_Walker

      Not Saying that it sound rubbish, it sound good but you know WWE & THQ.. there not going to go indepth

    • Y2Jay

      brilliant u gotta start designing these games

  • Chris

    Goldberg!!